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![Miscreated Gameplay Miscreated Gameplay](/uploads/1/2/5/7/125756831/471015515.jpg)
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A sandbox TPP game developed by the debuting Entrada studio, created with online play and survival in mind. It is set in post-apocalyptic wasteland of a world destroyed by a nuclear war, with players taking roles of survivors who try to survive in this unfriendly environment.
Miscreated is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to. This is an early ALPHA release of MISCREATED. The current feature set is limited, but will be increased as development continues. You will experience issues during gameplay - incomplete features, bugs, game crashes, performance issues, and even complete character wipes.
Action|FPP|TPP|Post Apocalypse|sandbox|RPG elements|survival|multiplayer|MMO|crafting
publisher: Entrada Interactive
Game mode: massive online multiplayer
Multiplayer mode: Internet
Miscreated for PC is an online, sandbox TPP game that puts particular emphasis on survival. The story takes place in the year 2089, some time after two nuclear wars nearly exterminated the human race. The player needs to survive in this post-apocalyptic open world inhabited by cannibalistic mutants and bandits.
The gameplay in Miscreated takes place on roughly 64 km2 of wasteland that used to be Earth, but was destroyed in a nuclear war. The area is full of collapsed bunkers, caves, and other post-apocalyptic 'dungeons'. Access to some of them is additionally obstructed by carefully hidden entrances, e.g. located under water. In each of these places we値l find distinctive objects and vehicles. While crossing the post-war ruins, we will experience a full day and night cycle, synchronized with the time zone of the server to which we are logged in. This is of no small importance, as sunlight and moonlight will affect the gameplay, e.g. by making sneaking easier at night. Similarly, the weather system, which can dynamically change light drizzle into dense fog, affects our actions as well. Other than the time and weather, our hunger, thirst, and radiation level are also of great importance. When at full strength, we deal with combat more effectively, while exhaustion greatly hinders our survival.
While wandering through the post-nuclear ashes, we encounter organized groups of bandits and bloodthirsty zombie-mutants, whose sole purpose is to feast on our flesh. Opponents may appear in random places on the map, which means we are never safe. Since Miscreated is an MMO game, there are other living people on the wasteland, all of them trying to survive another day as hard as we are. We may treat any encountered player in a friendly manner, offering to team up against the dangers of everyday life, or we may assault and dispossess them of their inventory if we like. Open PvP lets us immerse ourselves in the atmosphere of the game and exploit other players, first cooperating with them only to betray them later on. The death and respawn system also gives us several opportunities. The player who dies in battle is unconscious; their companion can bring them around or kill them and take their entire inventory. The game implements a system that enables us to exact revenge by putting a price on the heads of those who crossed or betrayed us. The combat system in Miscreated is very realistic, including things like the influence of the force of gravity, air friction, and wind speed and direction on the trajectory of projectiles.
Miscreated includes a crafting system that allows us to create useful items, such as bandages, torches, batteries, and weapons. It is also possible to use the collected resources to build our own dugout in the forest, a post on top of a mountain or a huge fortress in a flooded underground cave. Each such location can serve as storage place for acquired items. Of course, we can also carry the loot we found in our personal equipment, the capacity of which can be expanded.
Miscreated for PC was created on CryEngine3, which was used, among others, to develop Crysis 2 and Sniper: Ghost Warrior 2. The production is currently available as an alpha release on Steam Early Access. Players can buy it in presale, become alpha-testers and support the game financially.
A subtype of Desert without maintenance penalty and good population cap. Very easy to populate and support population. Chances are good that the only ones in the entire game are starting planets of other races. Thus exceptional tax income.By default starting planets are medium terran planets with normal G, but racial traits will modify that.Properties:- they have significantly higher population quotas. They have 4 times what a planet of thier size normally would have.- they are incredibly rare. Stardrive 2.
Game score 6.8 / 10 calculated out of 31 players' votes.
Expectations before the premiere: 7.9 / 10 calculated out of 124 players' votes.
Similar games:
age requirements: 18+
System requirements
PC / Windows
Recommended: Intel Core i7-4790 3.6 GHz / AMD Ryzen 5 1500X 3.5 GHz, 12 GB RAM, graphic card 4 GB GeForce GTX 970 / Radeon R9 290X or better, 30 GB HDD, Windows 10
Minimum: Intel Core i5-6600K 3.5 GHz / AMD Ryzen 3 1300X 3.5 GHz, 8 GB RAM, graphic card 3 GB GeForce GTX 780 / 2 GB Radeon R9 285 or better, 20 GB HDD, Windows 7 64-bit
Minimum: Intel Core i5-6600K 3.5 GHz / AMD Ryzen 3 1300X 3.5 GHz, 8 GB RAM, graphic card 3 GB GeForce GTX 780 / 2 GB Radeon R9 285 or better, 20 GB HDD, Windows 7 64-bit
Most recent developer videos for Miscreated.Overview:Miscreated is a brutal, post-apocalyptic, survival-based MMORPG unlike anything you've played before. It was originally inspired by the popular mod for Arma II, DayZ.The year is 2089.
The Earth is in ruins from two major nuclear wars. Civilization has collapsed and the majority of mankind has been wiped out. Each day is a struggle to find food and water to live, weapons for defense, and gear to withstand the harsh unforgiving wasteland that was once earth. The city centers and areas once called home and work are now populated by grotesque mutated humans, minds rotten from radiation and sickness.
Bandits fight for control of what's left, executing everyone they come across or using them for slave labor and food. This is the world as it exists today, there is no law.
Kill or be killed. Survive or Die.Introductory Story:Nobody knows what started the Final War — it was over too fast, fought with the last of the belligerent nations' nuclear stockpiles, and the ones who pulled the triggers didn't survive. It was the Final War because after that there was really nobody left who wanted to fight; we were all too busy surviving. Half a century of wars using nukes, bioweapons, nanoweapons, and even kinetic-kill weapons, gave us the Empty World: population 100 million and falling fast.Who's to blame? Depends on who you are, but you could just as easily blame the weapons industry; by the end, virtually every arms dealer in the world was owned by Amalgamated Corporation; while everyone was fighting they'd been buying up what Karl Marx used to call 'the means of production,' and in the end missiles on both sides proudly wore the AC label.Hell, in the end AC made just about everything, AC Sportsdrinks, AC Icecream, AC Battlegear, even AC Happytabs. I miss those.
AC even gave us our wonderful mutant problem; the 'vaccine' they developed when radiation sickness became as common as seasonal pneumonia from all those dirty battlefields — all the weapons-grade isotopes getting into the water table, or the fish, or the air — reacted with some of the leftover bioweapons and made lots of people go as squirrely as tab-pumped cannibals. You can ignore a neighbor developing neo-elephantitis or novuleprosy, but when he tries to eat you, you've got to take an interest.So that's it, we're done, civilization is taking a breather.
In 2089, anyone left alive and unmutated is just focused on staying that way. There are stories of enclaves here and there, where they're lucky enough to have plenty of food stockpiled and mutants are thin on the ground or there's lots of ammunition to throw at them.
My advice is find one. The Earth abides, all this too shall pass away, and if Darwin blesses you then you or your kids will inherit what's left. For now, it's one day at a time.Media Outlets:Official website:Facebook page:Twitter:ModDB.com page:CryDev discussion page:less.
Her Story relies on a search-heavy, non-linear mechanic that sends players digging through fictitious police archives to retrieve old interview clips. Her story game ending online. The interesting aspect to all of that is just they're all different angles on the same idea,' Barlow said. Even if you manage to uncover every last detail, it's completely possible that you'll never figure out the real story.For Barlow, that's sort of the fun of it. 'They're all dealing with a kind of duality. He's aware of both fan theories about the game's ending, and yes, one of them might even be right.'
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